use std::sync::{Arc, RwLock}; use mlua::{IntoLua, UserData, Value}; use super::GlobalState; use crate::{ cursor::{Cursor, CursorMove}, sheet::{ register::{Register, SheetId}, Sheet, SheetLuaRef, }, }; #[derive(Default, Debug)] pub struct SheetViewState { pub cursor: Cursor, active_sheet: Option, } impl SheetViewState { pub const fn new() -> Self { Self { cursor: Cursor::new(), active_sheet: None, } } pub fn set_active_sheet(&mut self, sheet: Option) { if let Some(id) = sheet { if let Some(lock) = Register::get(id) { let sheet = lock.read().unwrap(); self.cursor.set_x_max(sheet.width()); self.cursor.set_y_max(sheet.height()); } } self.active_sheet = sheet } pub fn active_sheet(&self) -> Option>> { if let Some(id) = self.active_sheet { Register::get(id) } else { None } } } macro_rules! cfg { () => { GlobalState::instance().sheetview }; } macro_rules! cfg_mut { () => { GlobalState::instance_mut().sheetview }; } impl UserData for SheetViewState { fn add_fields<'lua, F: mlua::prelude::LuaUserDataFields<'lua, Self>>(fields: &mut F) { fields.add_field_function_get("active", |lua, _| { if let Some(id) = cfg!().active_sheet { SheetLuaRef::new(id).into_lua(lua) } else { Ok(Value::Nil) } }); fields.add_field_function_set("active", |_, _, sheet: Option| { if let Some(r) = sheet { cfg_mut!().active_sheet = Some(r.id()) } else { cfg_mut!().active_sheet = None } Ok(()) }); fields.add_field_function_get("cursor", |lua, _| { let table = lua.create_table()?; table.set("row", cfg!().cursor.y())?; table.set("column", cfg!().cursor.x())?; Ok(table) }) } fn add_methods<'lua, M: mlua::prelude::LuaUserDataMethods<'lua, Self>>(methods: &mut M) { methods.add_function("move_cursor", |_, (row, column): (usize, usize)| { cfg_mut!() .cursor .move_checked(CursorMove::Jump((row, column))); Ok(()) }) } }