diff options
Diffstat (limited to 'build.zig')
| -rw-r--r-- | build.zig | 10 |
1 files changed, 5 insertions, 5 deletions
@@ -28,7 +28,7 @@ pub fn build(b: *std.Build) void { // to our consumers. We must give it a name because a Zig package can expose // multiple modules and consumers will need to be able to specify which // module they want to access. - const mod = b.addModule("storyboard", .{ + const mod = b.addModule("memora", .{ // The root source file is the "entry point" of this module. Users of // this module will only be able to access public declarations contained // in this file, which means that if you have declarations that you @@ -58,7 +58,7 @@ pub fn build(b: *std.Build) void { // If neither case applies to you, feel free to delete the declaration you // don't need and to put everything under a single module. const exe = b.addExecutable(.{ - .name = "storyboard", + .name = "memora", .root_module = b.createModule(.{ // b.createModule defines a new module just like b.addModule but, // unlike b.addModule, it does not expose the module to consumers of @@ -73,12 +73,12 @@ pub fn build(b: *std.Build) void { // List of modules available for import in source files part of the // root module. .imports = &.{ - // Here "storyboard" is the name you will use in your source code to - // import this module (e.g. `@import("storyboard")`). The name is + // Here "memora" is the name you will use in your source code to + // import this module (e.g. `@import("memora")`). The name is // repeated because you are allowed to rename your imports, which // can be extremely useful in case of collisions (which can happen // importing modules from different packages). - .{ .name = "storyboard", .module = mod }, + .{ .name = "memora", .module = mod }, }, }), }); |