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| author | Nathan Reiner <nathan@nathanreiner.xyz> | 2025-02-14 16:51:07 +0100 |
|---|---|---|
| committer | Nathan Reiner <nathan@nathanreiner.xyz> | 2025-02-14 16:51:07 +0100 |
| commit | 40b847344481803e94e78ba2dacde8dc78636948 (patch) | |
| tree | c14fe2f3ad85a7b18fc3a66a7d60249245ab8d6b /src/screen/main.zig | |
| parent | 7ca9831f85db448641141ac40770af6baa8b512f (diff) | |
graphics: make curve more smooth
Diffstat (limited to 'src/screen/main.zig')
| -rw-r--r-- | src/screen/main.zig | 32 |
1 files changed, 21 insertions, 11 deletions
diff --git a/src/screen/main.zig b/src/screen/main.zig index 0ee7e17..2387f57 100644 --- a/src/screen/main.zig +++ b/src/screen/main.zig @@ -33,30 +33,40 @@ pub fn main() !void { var curve = graphics.Curve { .start = .{ .x = center_x, .y = center_y }, - .middle = .{ .x = center_x, .y = center_y + 150 }, - .end = .{ .x = center_x + 110 , .y = center_y + 100 }, + .middle = .{ .x = center_x + 200, .y = center_y - 150 }, + .end = .{ .x = center_x + 100 , .y = center_y + 100 }, .color = .{ .red = 0xff, .green = 0, .blue = 0 }, }; var last_duration: f64 = 0; var delta: f64 = 0; + var angle: f64 = 0; while (true) { const start = try std.time.Instant.now(); const canvas = buffer.canvas(); - canvas.fill(.{ .red = 0x5, .green = 0x5, .blue = 0x5 }); + canvas.fill(.{ .red = 0x25, .green = 0x25, .blue = 0x25 }); - //(graphics.Box { - // .x = center_x - 100, - // .y = center_y - 100, - // .width = 200, - // .height = 200, - // .radius = 100, - // .color = .{ .red = 0xff, .green = 0xff, .blue = 0xff }, - //}).render(&canvas); + (graphics.Box { + .x = center_x - 100, + .y = center_y - 100, + .width = 200, + .height = 200, + .radius = 100, + .color = .{ .red = 0xff, .green = 0xff, .blue = 0xff }, + }).render(&canvas); curve.render(&canvas); + const cos = @cos(std.math.degreesToRadians(angle)); + const sin = @sin(std.math.degreesToRadians(angle)); + curve.end.x = @intCast(@as(i64, @intCast(center_x)) + @as(i64, @intFromFloat(100 * cos))); + curve.end.y = @intCast(@as(i64, @intCast(center_y)) + @as(i64, @intFromFloat(100 * sin))); + + angle += delta; + if (angle > 360) { + angle = 0; + } const end = try std.time.Instant.now(); const duration: f64 = @floatFromInt(end.since(start)); |