diff options
Diffstat (limited to 'src/estd/graphics/box.zig')
| -rw-r--r-- | src/estd/graphics/box.zig | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/src/estd/graphics/box.zig b/src/estd/graphics/box.zig new file mode 100644 index 0000000..83868aa --- /dev/null +++ b/src/estd/graphics/box.zig @@ -0,0 +1,101 @@ +const std = @import("std"); +const graphics = @import("root.zig"); + +pub const Box = struct { + const Self = @This(); + + x: u32, + y: u32, + width: u32, + height: u32, + color: graphics.Color, + radius: u32 = 0, + + fn render_rect( + self: *const Self, + x: u32, + y: u32, + width: u32, + height: u32, + canvas: *const graphics.Canvas + ) void { + if (x >= canvas.width or y >= canvas.height) { + return; + } + + const x_end = @min(x + width, canvas.width); + const y_end = @min(y + height, canvas.height); + + for (y..y_end) |yp| { + const offset = yp * canvas.width; + @memset( + canvas.buffer[(offset + x)..(offset + x_end)], + self.color + ); + } + } + + pub fn render(self: *const Self, canvas: *const graphics.Canvas) void { + if (self.radius == 0) { + self.render_rect(self.x, self.y, self.width, self.height, canvas); + return; + } + + const radius = @min(self.radius, self.width / 2, self.height / 2); + const core_width = self.width - 2 * radius; + const core_height = self.height - 2 * radius; + + self.render_rect( + self.x + radius, + self.y, + core_width, + radius, + canvas + ); + + self.render_rect( + self.x + radius, + self.y + radius + core_height, + core_width, + radius, + canvas + ); + + self.render_rect( + self.x, + self.y + radius, + self.width, + core_height, + canvas + ); + + for (0..radius) |yp| { + const width: u32 = @intFromFloat(@round(std.math.sqrt(@as(f64, @floatFromInt(radius * radius - yp * yp))))); + const spacing = radius - width; + + var offset = ((radius - yp) + self.y) * canvas.width + self.x + spacing; + @memset( + canvas.buffer[offset..offset + width], + self.color + ); + + offset = ((radius - yp) + self.y) * canvas.width + self.x + core_width + radius; + @memset( + canvas.buffer[offset..offset + width], + self.color + ); + + offset = (yp + self.y + radius + core_height) * canvas.width + self.x + spacing; + @memset( + canvas.buffer[offset..offset + width], + self.color + ); + + offset = (yp + self.y + radius + core_height) * canvas.width + self.x + core_width + radius; + @memset( + canvas.buffer[offset..offset + width], + self.color + ); + } + } +}; |