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path: root/src/estd/graphics/curve.zig
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const std = @import("std");
const graphics = @import("root.zig");

pub const Curve = struct {
	const Self = @This();
	const Point = struct {
		x: u32,
		y: u32,
	};

	start: Point,
	middle: Point,
	end: Point,

	color: graphics.Color,

	fn distance(a: u32, b: u32) u32 {
		if (a > b) {
			return a - b;
		} else {
			return b - a;
		}
	}

	pub fn render(self: *const Self, canvas: *const graphics.Canvas) void {
		const start_x: f64 = @floatFromInt(self.start.x);
		const start_y: f64 = @floatFromInt(self.start.y);
		const middle_x: f64 = @floatFromInt(self.middle.x);
		const middle_y: f64 = @floatFromInt(self.middle.y);
		const end_x: f64 = @floatFromInt(self.end.x);
		const end_y: f64 = @floatFromInt(self.end.y);
		const resolution = 1 + (
			distance(self.start.x, self.end.x) + distance(self.start.y, self.end.y)
		) / 8;

		var last = self.start;

		canvas.buffer[last.x + last.y * canvas.width] = .{ .red = 0xff, .green = 0xff, .blue = 0xff };

		for (1..resolution + 1) |index| {
			const t: f64 = @as(f64, @floatFromInt(index)) / @as(f64, @floatFromInt(resolution));
			const x: u32 = @intFromFloat(@round(
				(1 - t) * ((1 - t) * start_x + t * middle_x) + t * ((1 - t) * middle_x + t * end_x)
			));
			const y: u32 = @intFromFloat(@round(
				(1 - t) * ((1 - t) * start_y + t * middle_y) + t * ((1 - t) * middle_y + t * end_y)
			));

			(graphics.Line {
				.start = .{ .x = last.x, .y = last.y },
				.end = .{ .x = x, .y = y },
				.color = self.color,
			}).render(canvas);

			last = .{ .x = x, .y = y };
		}
	}
};