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const std = @import("std");

pub fn Node(T: type) type {
	return struct {
		const Self = @This();

		parent: ?*Node = null,
		state: T,

		pub fn init(state: T) Self {
			return Self { .state = state };
		}

		pub fn push(self: *Self, state: T, allocator: std.mem.Allocator) !*Self {
			const node = try allocator.create(Self);
			node.parent = self;
			node.state = state;
			return node;
		}

		pub fn pop(self: *Self, allocator: std.mem.Allocator) struct { T, *Self } {
			const parent = self.parent;
			const state = self.state;

			allocator.destroy(self);

			return .{ state, parent };
		}
	};
}