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path: root/src/widgets/luaeditor/cursor.rs
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pub enum CursorMove {
    Up(usize),
    Down(usize),
    Left(usize),
    Right(usize),
    Top,
    Bottom,
    Begin,
    End,
    Jump((usize, usize)),
}

#[derive(Default, Debug)]
pub struct Cursor {
    x: isize,
    y: isize,
    x_max: isize,
    y_max: isize,
}

impl Cursor {
    pub fn new() -> Self {
        Self {
            x: 0,
            y: 0,
            x_max: 0,
            y_max: 0,
        }
    }

    pub fn with_position(mut self, x: isize, y: isize) -> Self {
        self.x = x;
        self.y = y;
        self
    }

    pub fn with_max(mut self, x: isize, y: isize) -> Self {
        self.x_max = x;
        self.y_max = y;
        self
    }

    pub fn x(&self) -> usize {
        self.x as usize
    }

    pub fn y(&self) -> usize {
        self.y as usize
    }

    pub fn set_x_max(&mut self, max: usize) {
        self.x_max = max as isize;
    }

    pub fn set_y_max(&mut self, max: usize) {
        self.y_max = max as isize;
    }

    pub fn move_checked(&mut self, m: CursorMove) {
        self.move_unchecked(m);
        self.correct_cursor_position();
    }

    pub fn move_unchecked(&mut self, m: CursorMove) {
        match m {
            CursorMove::Up(n) => self.y -= n as isize,
            CursorMove::Down(n) => self.y += n as isize,
            CursorMove::Left(n) => self.x -= n as isize,
            CursorMove::Right(n) => self.x += n as isize,
            CursorMove::Top => self.y = 0,
            CursorMove::Bottom => self.y = self.y_max,
            CursorMove::Begin => self.x = 0,
            CursorMove::End => self.x = self.x_max,
            CursorMove::Jump((x, y)) => {
                self.x = x as isize;
                self.y = y as isize;
            }
        };
    }

    pub fn correct_cursor_position(&mut self) {
        self.y = self.y.max(0).min(self.y_max);
        self.x = self.x.max(0).min(self.x_max);
    }

    pub fn is_at_start(&self) -> bool {
        self.x == 0
    }

    pub fn is_at_end(&self) -> bool {
        self.x == self.x_max
    }

    pub fn is_at_top(&self) -> bool {
        self.y == 0
    }

    pub fn is_at_bottom(&self) -> bool {
        self.y == self.y_max
    }
}